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Multi-player Testing and a New Isometric View

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As we push towards our prototype playtesting deadline, we started with lots of multi-player testing this week to smooth out network related issues....

August 20, 2011 • Brandon Wu

As we push towards our prototype playtesting deadline, we started with lots of multi-player testing this week to smooth out network related issues. Additionally we experimented with a new angle for the map - instead of the top-down view, we tilted the map 45 degrees to an isometric view with perspective projection.