Vol. 16 / Portfolio of Brandon Wu Since 2010 / Cambridge UK Currently: Building agents

Games, apps
& agentic
things that reach
millions.

I'm Brandon Wu. I build award-winning games and ship AI products for teams who need to move fast without breaking taste.

StudioPepwuper Ltd.
BasedCambridge, UK
Since2010 — present
OutputGames · Apps · Agents
MicrosoftUnityScholasticBento BoxDartmouthUniv. of CambridgeAlicia Keys4gencySunbreak GamesDog ManMicrosoftUnityScholasticBento BoxDartmouthUniv. of CambridgeAlicia Keys4gencySunbreak GamesDog Man
§ Chapter 02 · Practice

What I make

A small studio with a wide surface area. Three practices that tend to overlap more than they don't.

S / 01

Game & App Development

From napkin sketch to launch: 2D/3D, AR/VR, mobile, web, and platforms you haven't thought of yet.

  • Unity / Unreal
  • iOS · Android
  • Multiplayer
  • Porting
S / 02

Strategy & AI Consulting

Weaving agentic automation into product teams so the interesting work gets made faster.

  • Agent Design
  • Workflow Audit
  • LLM Integration
  • Product Strategy
S / 03

Workshops & Training

Hands-on sessions for conferences, universities, and teams who want to actually ship.

  • Game Dev
  • AI for Teams
  • Entrepreneurship
  • Speaking
§ Chapter 03 · Word of mouth

What clients say

You'd be hard pressed to find a more enthusiastic, competent, and reliable engineering team — a strong addition to any project.

Andrew Gulotta · Producer, Bento Box Entertainment

Dependable. Knowledgeable. Skilled. If I'm ever looking for additional help again, Brandon and Pepwuper will be the first people I talk to.

Derek Hernandez · Producer, Bento Box Entertainment

An amazing advisor and mentor — always aware of industry trends, highly organized, and clear & direct with his analysis.

Jason Behr · Creative Director, Sunbreak Games

Communicative, fast, and thorough. Brandon and team have been excellent to work with.

Charles Cox · CEO, 4gency
Brandon Wu
Brandon Wu · Founder fig. 1
§ Chapter 05 · The studio

A one-person studio that feels like ten, without the overhead of ten.

Pepwuper started in 2010 in the US — I moved it with me to Cambridge a couple of years in. Sixteen years later it's still a small studio with a wide reach: Microsoft classrooms, Scholastic's flagship kids' IP, a pop star's puzzle game, agents quietly running marketing ops.

I've taught at Dartmouth and Cambridge, keynoted Unity events, and shipped apps that tens of millions of people have actually used. Mostly though, I just like making things that are strange and useful.

16Years shipping
50M+Players reached
30+Products launched
§ End / Next chapter

Let's make
something.

hi@pepwuper.com
or schedule a call here