I'm Brandon Wu. I build award-winning games and ship AI products for teams who need to move fast without breaking taste.
Seven of the projects I'm proud of — spanning licensed IP, original games, social apps, and agentic tools.
A small studio with a wide surface area. Three practices that tend to overlap more than they don't.
From napkin sketch to launch: 2D/3D, AR/VR, mobile, web, and platforms you haven't thought of yet.
Weaving agentic automation into product teams so the interesting work gets made faster.
Hands-on sessions for conferences, universities, and teams who want to actually ship.
You'd be hard pressed to find a more enthusiastic, competent, and reliable engineering team — a strong addition to any project.
Dependable. Knowledgeable. Skilled. If I'm ever looking for additional help again, Brandon and Pepwuper will be the first people I talk to.
An amazing advisor and mentor — always aware of industry trends, highly organized, and clear & direct with his analysis.
Communicative, fast, and thorough. Brandon and team have been excellent to work with.
Field notes from the studio — on games, agents, process, and the occasional opinion. Read on Substack ↗
Pepwuper started in 2010 in the US — I moved it with me to Cambridge a couple of years in. Sixteen years later it's still a small studio with a wide reach: Microsoft classrooms, Scholastic's flagship kids' IP, a pop star's puzzle game, agents quietly running marketing ops.
I've taught at Dartmouth and Cambridge, keynoted Unity events, and shipped apps that tens of millions of people have actually used. Mostly though, I just like making things that are strange and useful.