Writing
Notes on building games, shipping products, and working with AI — from a solo dev with 4M players.
Newsletter
I write about game development, using AI and agentic tools in production, and what it's like shipping products to millions of players as a solo developer.
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Recent Posts
- Running Claude Code Without Guardrails — While Keeping It Safe 7 April 2026
Using a devcontainer to give Claude the freedom to actually get things done…
- Some of my best decisions are impulsive ones
26 February 2026
We decided last minute to take the boys to a skatepark on Sunday, not really knowing if we could get in or join as the website wasn’t clear.…
- Headless Game Development with Claude Code and Godot 23 January 2026
How well do Claude Code and Godot work together for game development?…
- Passion, People, and Perspective at Devcom / Gamescom 2025 22 August 2025
Why this year wasn’t about deals, but about rediscovering what makes games so special.…
- I Miss Making Things 23 April 2025
Finding My Way Back to Making Things…
Archive
I blogged about game development, Unity, and indie life from 2010–2018. Browse the archive →