2011
Nov 23 Unity3D Multiplayer Game Development - Unity Networking, Photon, and uLink Comparison for My Giants → Nov 20 What's a City without Its Buildings? → Oct 22 The Real Obstacles → Sep 18 Playable Update - A Practice Room to Test Your Reflexes → Sep 17 My Giants - Controlling Your Giants (dev demo) → Sep 10 My Giants Development Montage, 2011-09-10 → Sep 7 Rock Giant Jumps, Stomps, Punches, and Builds (a wall)! → Sep 3 Concept Art - Shadow the Mysterious Giant → Sep 3 Prototype - Run Megan Run → Sep 3 Run Megan Run - Prototype Video → Aug 27 Screenshot Saturday - Nick the Robot Giant → Aug 20 Multi-player Testing and a New Isometric View → Aug 13 Everything Looks Fancier on the iPad → Aug 5 My Giants 1st Video! → Jul 30 Screenshot Saturday - Hopscotch Saturday → Jul 28 A.... Giant ?! (guess who's back!) → Jul 28 Concept Art - Heroine #1 → Jul 28 Next Leg of the Journey → Jul 28 Screenshot Saturday - 3D Maze → Jul 28 Screenshot Saturday - Development Update → Jul 28 Screenshot Saturday - Multi-player Testing with Unity3D and Photon → Jul 28 What We are Making: Re-creating Childhood Memories → May 3 Touch to Mouse Input Converter for PlayMaker on Unity 3D #unity3d #gamedev → Feb 12 FWD: Brandon Wu Interview – From EA, To Sony, To Indie And Beyond! - Game Rant → Feb 6 FWD: Storytelling in Video Games (video) → Feb 5 FWD: Indie Game News Interviews Brandon Wu of Studio Pepwuper → Feb 5 FWD: Making My First iPhone Game From Scratch Part. 1 | Gamesauce: Global Inspiration for Game Developers → Feb 1 Megan and the Giant for iPhone, iPod touch, and iPad on the iTunes App Store → Jan 23 FWD: Spent the last year learning to make games, and it's finally here! (pic) : IndieGaming →